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Super Dodge Ball NES Music Song and game Soundtrack OST Музыка и саундтреки из игры Super Dodge Ball Song Music на NES Dendy Nintendo High Quality Music
Super Dodge Ball, originally released in Japan as Nekketsu Kōkō Dodgeball Bu (熱血高校ドッジボール部 Nekketsu Kōkō Dojjibōru Bu?, lit. "Nekketsu High School Dodgeball Club"), is a dodgeball-based sports game produced by Technos Japan Corp. that was released for the Nintendo Entertainment System in 1989. It is loosely based on the 1987 arcade game of the same name, which was also developed by Technos. Like its arcade counterpart, it was released in Japan as part of the Kunio-kun series.
In Japan, a PC port of the Famicom version of Nekketsu Kōkō Dodgeball Bu was released on October 17, 2003, as a budget-priced release. It was also included in the Game Boy Advance compilation Kunio-kun Nekketsu Collection 1, released in 2005. Both, the Famicom version and the American NES version, were released for the Wii, Nintendo 3DS and Wii U Virtual Console for their respective territories. The game was also released in Europe for the two latter systems although the NES version was not released in Europe.
Gameplay
The NES version of Super Dodge Ball expands upon the basic premise of the original arcade version by giving the members of each team individual names and stats. Moreover, in addition to the single-player tournament mode and a 2-player versus mode, there's also a free-for-all "bean ball" mode where the six members of Team USA fight each other until one remains.
The objective of each match is to defeat the rival team by throwing a dodge ball to its members. Each character has a life gauge that is gradually depleted as he gets struck by dodge balls. When their life reaches zero, they will be eliminated. When a character loses too much hit points in a row, they will be placed in a "tired" state, giving the opponent a moment of advantage. Moreover, each has their own stats and two different power shots (one which is performed while running, and another that is performed during a running jump).
World Cup Play
World Cup Play is the game's single-player mode. The player takes control of Team USA, as they compete against eight rival teams in a dodgeball tournament with irregular rules. To win each match, the player must defeat the three infield members of the rival team. However, if the three infield members of the player's team are defeated, the player will lose the match.
Like in the arcade version, the player starts off in a match against another rival American team and then proceed to face against seven international teams. The eighth match is against Team USSR. If the player has lost at least one of its member during the match with USSR, the game will end after USSR is defeated. However, if all three infield members are still alive, an additional match set in Team USSR's home court will be held against Team Shadow, a clone of Team USA whose members will be arranged in the same positions as the player's.
The home courts of Team Iceland's and Team Kenya's are different from those of the other teams. Iceland's court is a slippery field of ice, whereas Kenya's court is a swampland that makes it hard to run.
Versus Play
Versus Play is the 2-player competitive mode. Both players can choose from any of the nine teams from the World Cup mode, including the same team as the other player. While both players can change the formation of their teams before each match, there's only one fixed court in this mode. The rules in each match are the same as in World Cup Play.
Bean Ball
Bean Ball mode is a free-for-all mode that can be played by one or two players. The player can choose from one of the six members of Team USA. The members who are not chosen by the player (or players) will be controlled by the computer instead. In this mode, each member of Team USA must fight each other on a schoolyard until only one remains. Unlike the courts of the other game modes, there is no infield or outfield and all six characters can move in any place they want.
The background of the schoolyard changes depending on the difficulty setting: on Easy, it is set during the day; on Normal, it is evening; and on Difficulty, it is nighttime.
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