Elite NES Music Song and game Soundtrack OST Музыка и саундтреки из игры Elite Song Music на NES Dendy Nintendo High Quality Music
Elite is a seminal space trading video game, written and developed by David Braben and Ian Bell in machine code with the assembly language, and originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984. Elite's open-ended game model, and revolutionary 3D graphics led to it being ported to virtually every contemporary home computer system, and earned it a place as a classic and a genre maker in gaming history. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite".
Elite was one of the first home computer games to use wire-frame 3D graphics with hidden line removal. It added graphics and twitch gameplay aspects to the genre established by the 1974 game Star Trader.[5] Another novelty was the inclusion of The Dark Wheel, a novella by Robert Holdstock which gave players insight into the moral and legal codes to which they might aspire.
The game was followed by the sequels Frontier: Elite II in 1993, and Frontier: First Encounters in 1995, which introduced Newtonian physics, realistic star systems and seamless freeform planetary landings. A third sequel, Elite: Dangerous, began crowdfunding in 2012 and was launched on 16 December 2014, following a period of semi-open testing.
Elite proved hugely influential, serving as a model for other games including Wing Commander: Privateer, Grand Theft Auto, EVE Online, Freelancer, the X series and No Man's Sky.
Non-Acorn versions were each first published by Firebird, Imagineer and Hybrid. Subsequently Frontier Developments has claimed the game to be a "Game by Frontier", to be part of its own back catalogue and all the rights to the game to have been owned by David Braben.
The player initially controls the character "Commander Jameson", though the name can be changed after the game is saved. The player starts at Lave Station with 100 credits and a lightly armed trading ship, a Cobra Mark III. Most of the ships that the player encounters are similarly named after snakes or other reptiles. Credits can be accumulated through a number of means. These include piracy, trade, military missions, bounty hunting and asteroid mining. The money generated by these enterprises allows players to upgrade their ships with enhancements such as better weapons, increased cargo capacity, an automated docking system, an extra energy bank and more.
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